Culture leaderEntreprise phare · Montréal · QC · Gaming
Behaviour Interactive
Canada's largest independent game studio, built on a no-crunch promise
Behaviour started in Montréal in 1992 and grew into the studio behind Dead by Daylight, a horror franchise approaching 70 million players. It has stayed independent and founder-led, uses minority investment to buy studios like Red Hook, and keeps telling its 1,200 people they will not be asked to crunch.
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Profil rédigé en anglais pour l’instant; les sources sont liées.
01 · CultureCulture
How they workLeur façon de travailler
Our viewNotre avisBehaviour states its work-life stance plainly: it says it avoids crunch "at all costs" and promises the industry without "the crazy hours". Employees back that up, with 92% telling Great Place to Work it is a great place to work. That earned a run of Best Workplaces titles, including #8 among large employers in Canada in 2024. A structured hybrid week, generous time off and a C$2-million gift to Concordia show the studio investing in people inside and beyond its walls.
RecognitionReconnaissances
- Best Workplaces in Canada (more than 1,000 employees), #8Great Place to Work Canada · 2024
- Best Workplaces in QuebecGreat Place to Work Canada · 2024
- Best Workplaces for Mental Wellness; for Inclusion; for Women; for Giving Back; with Most Trusted Executive Teams; for Today's YouthGreat Place to Work Canada · 2024
- Best Workplaces in Canada (more than 1,000 employees), #13Great Place to Work Canada · 2023
- Best Workplaces in Canada (100–999 employees), #7; Best Workplaces for Hybrid WorkGreat Place to Work Canada · 2022
In their wordsDans leurs mots
“We promote work-life balance and avoid crunch at all costs.”
“Our team proves every day that it’s possible to be incredibly talented without the over-sized egos.”
“You get to work in one of the most booming industries out there, without putting in the crazy hours.”
“Behaviour continues to grow significantly in both size and scale. It is imperative that the company's leadership structure evolve to reflect this growth.”
In practiceEn pratique
- Structured hybrid weekStaff work from home on Mondays and Fridays and in the studio Tuesday to Thursday. (2026) source ↗
- Anti-crunch commitmentAvoiding crunch is written into the company's stated values alongside a commitment to deliver on time and on budget. (2026) source ↗
- Wellness and remote-work reimbursementsEvery employee gets a reimbursement program for wellness, gaming, transportation or work-from-home expenses, plus group insurance and a group retirement savings plan. (2026) source ↗
- Freedom to createEmployees are explicitly free to work on their own projects outside work on personal time. (2026) source ↗
- Talent pipeline philanthropyA C$2-million gift to Concordia University funds a research chair in Design and Computation Arts and student financial aid for future game-industry careers. (2023) source ↗
- Employee trust score92% of employees say Behaviour is a great place to work, against 62% at a typical company. (2024) source ↗
02 · CapabilitiesSavoir-faire
What they do bestCe qu’elles font de mieux
Our viewNotre avisBehaviour runs three businesses: original games led by Dead by Daylight, co-development for major publishers, and immersive location-based entertainment. Its edge is live operations: its own backend technology and data-driven teams that have kept a 2016 game growing for a decade, with a feature film on the way.
Live-service horror franchise
Dead by Daylight has reached nearly 70 million players since its 2016 launch; Blumhouse and Atomic Monster are producing a film adaptation. source ↗
Co-development for major publishers
Behaviour provides full- and co-development services for partners including Microsoft, Sony, EA, Warner, Netflix and Take-Two. source ↗
Proprietary live-ops technology
Its own backend technology runs live across multiple games and platforms, supported by an internal Live Operations group of product managers, data analysts and community managers. source ↗
Immersive entertainment
It builds location-based experiences with partners, including Blade Runner EXPOSITION with PHI Studio. source ↗
03 · CapitalCapital
Who backs them, and what they backQui les soutient, et ce qu’elles soutiennent
Venture-backed
Our viewNotre avisBehaviour is privately held and still led by co-founder Rémi Racine. In early 2022 it sold a minority stake to existing shareholder NetEase and new investor Haveli Investments to fund growth through acquisitions. It has since used that capital to assemble a horror-focused publishing slate, including Red Hook Studios, the makers of Darkest Dungeon.
FundingFinancement
| DateDate | RoundRonde | AmountMontant | InvestorsInvestisseurs |
|---|---|---|---|
| 2022 | Minority equity investment | Undisclosed | NetEase Interactive Entertainment (existing shareholder), Haveli Investments source ↗ |
Capital they deployLes capitaux qu’elles déploient
- Acquisition of Red Hook StudiosBought the Vancouver studio behind Darkest Dungeon and Darkest Dungeon II (7+ million copies sold combined) to build a horror publishing portfolio. · 2024-09 source ↗
- Acquisition of SockMonkey StudiosAcquired SockMonkey Studios (listed as Osler representative work alongside the 2022 financing). · not confirmed source ↗
- Concordia University giftC$2 million for a research chair and student financial aid tied to the video game industry. · 2023-05 source ↗
What we could not confirm (3)Ce que nous n’avons pas pu confirmer (3)
- No Great Place to Work list placements found for 2025–2026; the certification page lists 2022–2024 only.
- Revenue is not published. Epic Games Store coverage (June 2026) cites 2025 as Dead by Daylight's best year and revenue up 50%+, but this was not confirmed at a primary source.
- Exact year of the SockMonkey acquisition: listed as related Osler work, date not confirmed.
CheckedVérifié le 2026-10-05
Why it matters in MontréalPourquoi c’est important à Montréal
Canada's largest independent game developer (Dead by Daylight), Montréal-headquartered.
Nearly 1,300 employees across Montréal, Toronto, Seattle, UK and Netherlands; announced Montréal layoffs in 2026.
EmployeesEffectif: ~1,300
SourceSource: Behaviour Interactive – About